For comments, suggestions and strategies of your own mail me to:

 

'Decoying' by Martin

“...When writing about playing vs terrans and using dropships you should

at least write some words about "decoying". I think you know what it

means to fly with your drops over a whole line of T-turrets. Massacre,
and all of your units are RIP-ed :) What I do is:
- I send 2 empty drops first to make turrets busy
- only then I commence a full scale drop attack inside NMY's base
It's not a "perfect" idea, and it works only when you know where to
land, but I think that for noobies its fun and it brings a lot of
satisfaction...“
 
Comments: 
There is a refference i made to flanking, in the terran late game tactics.
Though this is somewhat different same rules apply overall.
I have a few suggestions here as well:
1. Consider using the defensive matrix on the ship you’re making the drop with:
   -dropships havent got much hp, so with matrix applied, youll be most probably
   able do drop all of your forces before the dropship is destroyed.
2. Consider using the defensive matrix on the decoy ships:
   -when your enemy sees a dropship with matrix applied they will most certainly
   think its full of soldiers. So the enemy will most likely divert all his forces to defend himself.
3. Don’t rush! Wait untill all your enemy forces are gathered around your decoy
   and then launch your real attack.
 

'Terran Marine Rush' by Quack Whore

“...start out till u get 8scvs get a baraks then another one with your 7th scv

then a depot then two more scvs and then a sh|tload of marines

if u go fast enough the depot will finish just as your first barraks

made it up myself and it is the pimpest...."

 

Comments:

A very smart way to start out the game, yet I think your economy is

somewhat damaged, my equivalent for this would be:

1. Build scvs untill 3-2,

2. At 8 control build depot,

3. At 10 control build barracks,

4. At 12 control build barracks.

Advanced economy overcomes the "sh|tload".