For comments, suggestions and strategies of your own mail me to:
'Decoying' by Martin
“...When writing about playing vs terrans and using dropships you should
at least write some words about "decoying". I think you know what it
means to fly with your drops over a whole line of T-turrets. Massacre,and all of your units are RIP-ed :) What I do is:- I send 2 empty drops first to make turrets busy- only then I commence a full scale drop attack inside NMY's baseIt's not a "perfect" idea, and it works only when you know where toland, but I think that for noobies its fun and it brings a lot ofsatisfaction...“Comments:
There is a refference i made to flanking, in the terran late game tactics.Though this is somewhat different same rules apply overall.I have a few suggestions here as well:1. Consider using the defensive matrix on the ship you’re making the drop with:-dropships havent got much hp, so with matrix applied, youll be most probablyable do drop all of your forces before the dropship is destroyed.2. Consider using the defensive matrix on the decoy ships:-when your enemy sees a dropship with matrix applied they will most certainlythink its full of soldiers. So the enemy will most likely divert all his forces to defend himself.3. Don’t rush! Wait untill all your enemy forces are gathered around your decoyand then launch your real attack.'Terran Marine Rush' by Quack Whore
“...start out till u get 8scvs get a baraks then another one with your 7th scv
then a depot then two more scvs and then a sh|tload of marines
if u go fast enough the depot will finish just as your first barraks
made it up myself and it is the pimpest...."
Comments:
A very smart way to start out the game, yet I think your economy is
somewhat damaged, my equivalent for this would be:
1. Build scvs untill 3-2,
2. At 8 control build depot,
3. At 10 control build barracks,
4. At 12 control build barracks.
Advanced economy overcomes the "sh|tload".